I prefer it to Photolooks, which tends to break the image’s gamma when working on high-resolution renders (as least for me)įor DOF, I used a mixture of in-render bokehs and Frischluft’s lenscare, a DOF post-pro tool for Photoshop. Tools include some neat photographic lens options, such as chromatic aberration, diffraction and glow, not to mention real-life film response curves, a special sharpening algorithm, noise reduction and creation tools, vignetting, Reinhard highlight compression, etc. Like Magic Bullet Photolooks, it allows all sorts of manipulation in 32 bits, where Photoshop alone is very limited. Last but not least, I used ArionFX for Photoshop, a fantastic new tool by RandomControl, for post-pro. This one used a noise map for fog color and refraction glossiness, various bitmaps, box-mapped, for reflection, refraction, bump and reflection glossiness, and hybrid translucency straight into the VrayMat (slow!). One of the objectives was to experiment with crystal shaders.
We are going to have an in-depth look at both 'Depth Of Field' and 'Out Of Focus' plug-ins and explain everything needed to start working efficiently with this. Read Time: 1 min Languages: In this tutorial we are going to focus on Frischlufts Lenscare plug-ins. I also used my personal favorite: ItooSoft’s Forest Pack Pro, as well as RockMyWorld. Overview Of Frischlufts Lenscare Plug-ins. Others include twigs, bricks and… pigeons, among others. Germ crystals is just one of the many types of geometries the script automates. This time I played with Aaron Dabelow’s amazing DebrisMaker script. But in the meantime, here are more frivolous experiments with some of the plugins that make 3ds Max a joy to work with.
I will be back with some traditional archviz (after the Kongresshalle and the Neue Nationalgalerie, time for another Berlin project).